For my honors thesis, I aimed to create a short game that uses visual language, style and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere.
These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.
A Graphic Puzzle Adventure | 4 individual puzzles to solve |
20-60 minutes of play time | 8 special relics to collect |
3 playable chapters | 2 possible outcomes |
MY METEMPSYCHOSIS was a mini game in early alpha stage using Unreal Engine 5. I developed it during my final seven months at my college.
Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to ScottBuckley , you elevated the project to the desired quality, I needed) was done by me.
Looking back at it, I do hope to flesh out the ideas more and make it my own again some day. It was a very special and personal project to me. It dealt with a lot of topics such as mental illness, life philosophy and the meaning of religion in all of it, that many quietly go through daily.
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