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Video Production


ABACCO'S STEAKHOUSE: How-To-Guide
I was assigned the task of filming and editing a video for the ABACCO'S restaurant in Korntal-Muenchingen, Germany. The final video is currently being displayed on various screens throughout the steakhouse.


Grey Wolf Series


Various Animations
I often do loopable character animations, either specific for games or simply in my free time.


ReFine - Product Marketing Example
As part of a college assignment and group project, I was responsible for creating digital content for a fictional product that we developed as part of our business plan. I designed various elements to support our marketing campaign, ensuring they were visually appealing and aligned with the overall brand strategy. These included promotional materials, social media assets, and other digital content aimed at effectively showcasing the product and engaging our target audience.


MY METEMPSYCHOSIS
MY METEMPSYCHOSIS was a mini graphic adventure game in alpha stage using Unreal Engine 5. I developed it during my final seven months at my college.
For my honors thesis, I aimed to create a short game that uses visual language, style, and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere. These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.
Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to Scott Buckley, you elevated the project to the desired quality, I needed) was done by me.
For my honors thesis, I aimed to create a short game that uses visual language, style, and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere. These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.
Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to Scott Buckley, you elevated the project to the desired quality, I needed) was done by me.


Media Designer for FIND MY SPIRIT
I am responsible for creating digital content for the metal band FIND MY SPIRIT, utilizing materials provided by the band, such as their symbol and original logo. My work includes designing videos, as well as creating album covers, music videos, lyric videos, and promotional materials for upcoming releases and campaigns.


Sasso Studios - Sonic Animations
Sasso Studios reached to me and commissioned animations for two video projects. I was working cloesly with them in order to stay close to their animation style with a hint of my own style to align with their creative vision and brand style. I’m happy to be a part of this collaboration and glad to contribute my skills by helping them make these videos stand out.


SonicWindBlue: Channel Trailer & S.o.S. 2016 Countdown
I was asked by SEGA HARDlight and SEGA Brand Ambassador SonicWindBlue to create a channel trailer as a special gift after he hit 6.000 subscribers. I was submitting ideas and concepts to him and created a rough cut to emphasize his CI.
He was very pleased with our cooperation, so much so, we worked together again on his part of the Summer of Sonic 2016: Community Countdown in which he was the number 49.
He was very pleased with our cooperation, so much so, we worked together again on his part of the Summer of Sonic 2016: Community Countdown in which he was the number 49.


Sonic: The Jewels of Miracles | Team Dream Trailer
Sonic: The Jewels of Miracles was a fan-made web series. I was comissioned to create a trailer to captivate the feeling of the show. The Animation, except for the last shot, and the editing was done by me. At the time, there was no logo done for this project and many soundtracks were in the works which is why it was submitted with a placeholder logo and no music.


Super Mario vs. Sonic the Hedgehog - Video Game Rap Battle
I was tasked by Cam Steady of Video Game Rap Battles to produce an animated music video for his song in early January 2016. Because it was Cam's first full animated music video, I had the freedom to fully explore on how we are going to approach this.
The production pipeline was straightforward. Cam primarily provided direction for the video, sharing his ideas for each line, while I contributed additional concepts or made adjustments to fit within time or technical constraints. Cam would receive previews of rough scenes that were recently added and was able to direct them. As we neared completion, a QA version was distributed to Cam's close friends alongside the trailer to ensure we achieved the desired quality. Meanwhile, I fine-tuned each shot, incorporating physics-based animations and updating character textures.
Although other projects commissioned by Cam were discussed, I couldn't commit to them during my final years of high school. Nonetheless, I remained in close contact with a few future animators for Cam and supervised some of the subsequent animated music videos.
The production pipeline was straightforward. Cam primarily provided direction for the video, sharing his ideas for each line, while I contributed additional concepts or made adjustments to fit within time or technical constraints. Cam would receive previews of rough scenes that were recently added and was able to direct them. As we neared completion, a QA version was distributed to Cam's close friends alongside the trailer to ensure we achieved the desired quality. Meanwhile, I fine-tuned each shot, incorporating physics-based animations and updating character textures.
Although other projects commissioned by Cam were discussed, I couldn't commit to them during my final years of high school. Nonetheless, I remained in close contact with a few future animators for Cam and supervised some of the subsequent animated music videos.


Legacy Sonic Animations
My very first experience with full Production and 3D Animations using Source Filmmaker back then.
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