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Graphic Design
ABACCO'S STEAKHOUSE: How-To-Guide
Filmed and Cut a Video for the ABACCO'S Restaurant location in Korntal-Muenchingen, Germany. It is currently used on various screen within the steakhouse.
ReFine - Product Marketing Example
As part of a college assignment and a group project, I was in charge of creating Digital Content for a pseudo product we came up for our business plan. These are the Elements I created for our marketing campaign
Logo Design
Various Graphics
MY METEMPSYCHOSIS
MY METEMPSYCHOSIS was a mini graphic adventure game in alpha stage using Unreal Engine 5. I developed it during my final seven months at my college.
For my honors thesis, I aimed to create a short game that uses visual language, style, and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere. These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.
Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to Scott Buckley, you elevated the project to the desired quality, I needed) was done by me.
For my honors thesis, I aimed to create a short game that uses visual language, style, and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere. These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.
Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to Scott Buckley, you elevated the project to the desired quality, I needed) was done by me.
Media Designer for FIND MY SPIRIT
I'm in charge of creating digital art for the Band FIND MY SPIRIT using the materials provided by the band such as the symbol and the original logo. This includes upcoming new logo design, album covers, music videos, lyric videos and promotional materials.
Super Mario vs. Sonic the Hedgehog - Video Game Rap Battle
I was tasked by Cam Steady of Video Game Rap Battles to produce an animated music video for his song in early January 2016. Because it was Cam's first full animated music video, I had the freedom to fully explore on how we are going to approach this.
The production pipeline was straightforward. Cam primarily provided direction for the video, sharing his ideas for each line, while I contributed additional concepts or made adjustments to fit within time or technical constraints. Cam would receive previews of rough scenes that were recently added and was able to direct them. As we neared completion, a QA version was distributed to Cam's close friends alongside the trailer to ensure we achieved the desired quality. Meanwhile, I fine-tuned each shot, incorporating physics-based animations and updating character textures.
Although other projects commissioned by Cam were discussed, I couldn't commit to them during my final years of high school. Nonetheless, I remained in close contact with a few future animators for Cam and supervised some of the subsequent animated music videos.
The production pipeline was straightforward. Cam primarily provided direction for the video, sharing his ideas for each line, while I contributed additional concepts or made adjustments to fit within time or technical constraints. Cam would receive previews of rough scenes that were recently added and was able to direct them. As we neared completion, a QA version was distributed to Cam's close friends alongside the trailer to ensure we achieved the desired quality. Meanwhile, I fine-tuned each shot, incorporating physics-based animations and updating character textures.
Although other projects commissioned by Cam were discussed, I couldn't commit to them during my final years of high school. Nonetheless, I remained in close contact with a few future animators for Cam and supervised some of the subsequent animated music videos.
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