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One Way Out
Projektart:
Game Production
Datum
September 2021 - February 2022
Standort
Stuttgart, Germany
The project, titled One Way Out, is a third-person adventure puzzle game developed by a group of students for our Level 6 assignment, using Unreal Engine 4.26. The game features two levels, where players must solve a variety of puzzles to progress. These puzzles include tasks such as collecting parts for a mystical statue and a crystal quest, star puzzles, and more. Additionally, players can discover notes and hidden items that provide deeper insight into the main character’s backstory and the world they inhabit.
As a Lead Technical Artist, I was responsible for several key aspects of the project, including Core Gameplay Functions, Source Control Management, and overall Coordination. I also focused on Engine Optimization and 3D Animations. My role involved taking the files provided by my teammates and ensuring they were properly integrated and optimized for the game, making them fully game-ready. Additionally, I contributed to the level design and layout, helping to shape the environment and gameplay flow. I collaborated closely with the team to ensure the project ran smoothly and efficiently, helping to bring our collective vision to life in a very short time frame.



