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Game Development
One Way Out
The project titled "One Way Out" is a third person adventure puzzle game, developed by a group of students for our level 6 assignment using Unreal Engine 4.26. The game consist of two levels, in which you have to solve puzzles to progress. The puzzles include, among other things, lever switching, collecting parts for an statue and a crystal, light and stars puzzle and more. In addition the player can find notes and hidden items to get an insight into the history of the main character and the world.
I worked on the Core Gameplay Functions, Source Control Management and Coordinating, Engine Optimiziation and 3D Animations. I implemented the files given by my teammates and make them game-ready. I also contributed to the level design and layout.
I worked on the Core Gameplay Functions, Source Control Management and Coordinating, Engine Optimiziation and 3D Animations. I implemented the files given by my teammates and make them game-ready. I also contributed to the level design and layout.
Various Animations
I often do loopable character animations, either specific for games or simply in my free time.
MY METEMPSYCHOSIS
MY METEMPSYCHOSIS was a mini graphic adventure game in alpha stage using Unreal Engine 5. I developed it during my final seven months at my college.
For my honors thesis, I aimed to create a short game that uses visual language, style, and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere. These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.
Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to Scott Buckley, you elevated the project to the desired quality, I needed) was done by me.
For my honors thesis, I aimed to create a short game that uses visual language, style, and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere. These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.
Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to Scott Buckley, you elevated the project to the desired quality, I needed) was done by me.
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