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MY METEMPSYCHOSIS

Projektart:

Game

Datum

March-August 2021

Standort

Germany

MY METEMPSYCHOSIS was a mini graphic adventure game in alpha stage using Unreal Engine 5. I developed it during my final seven months at my college.

For my honors thesis, I aimed to create a short game that uses visual language, style, and narrative to evoke emotions. The goal was to build an overall melancholic atmosphere, where players progress through the story by solving small puzzles without any given information about there whereabouts. From an artistic perspective, I am most intrigued by games that focus on emotions and atmosphere. These games demonstrate that crafting high-quality elements that stimulates someones emotions, one can create a profound impact on the player and fully engage them, without requiring substantial resources or costs. Therefore, I tried to adopt this philosophy for my thesis, emphasizing visual storytelling.

Since I had only a few months to develop and write my thesis simultaneosly, I aimed for a rather simple artstyle. All assets and programming, except music (shout out to Scott Buckley, you elevated the project to the desired quality, I needed) was done by me.

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